Yield WaitForSeconds Not Working. Coroutine.
Hey guys. I'm currently developing a First Person Shooter and I've made this code for a rapid-fire Uzi. However, when I tried to slow down the rate of fire using the WaitForSeconds command, nothing...
View ArticleInventory system. Set multiple values/layers to one variable.
Hey guys. My question may be a little hard to understand and/or far-fetched, but here it is. In my game, I'm working on creating an inventory system that stores values for each slot in the inventory....
View ArticleSendMessage via RaycastHit not working. PLEASE HELP!
Hi. I've created a simple script to universally trigger the "Action" function in any gameobject. For example, if I wanted to open a door by pressing "E" while looking at it, I would attach an "Open"...
View ArticleRay Cast not casting.
I'm trying to send a short distance raycast in order to activate in-game, things such as doors and buttons. I've been trying to get this to work for a couple days but I've found no luck. I can't seem...
View ArticleYield WaitForSeconds Not Working. Coroutine.
Hey guys. I'm currently developing a First Person Shooter and I've made this code for a rapid-fire Uzi. However, when I tried to slow down the rate of fire using the WaitForSeconds command, nothing...
View ArticleInventory system. Set multiple values/layers to one variable.
Hey guys. My question may be a little hard to understand and/or far-fetched, but here it is. In my game, I'm working on creating an inventory system that stores values for each slot in the inventory....
View ArticleSendMessage via RaycastHit not working. PLEASE HELP!
Hi. I've created a simple script to universally trigger the "Action" function in any gameobject. For example, if I wanted to open a door by pressing "E" while looking at it, I would attach an "Open"...
View ArticleRay Cast not casting.
I'm trying to send a short distance raycast in order to activate in-game, things such as doors and buttons. I've been trying to get this to work for a couple days but I've found no luck. I can't seem...
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